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      <image:title>Home - Resident Evil: Survival Unit Impressions - Make it stand out</image:title>
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      <image:title>Home - Part 5: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
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      <image:title>Home - Part 5: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
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      <image:title>Home - Part 4: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
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      <image:title>Home - Part 4: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
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      <image:title>Home - Part 4: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
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      <image:title>Home - Part 4: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
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      <image:title>Home - Part 3: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
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      <image:title>Home - Part 3: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
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      <image:title>Home - Part 2: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
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      <image:title>Home - Part 2: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
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      <image:title>Home - Part 1: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
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      <image:title>Home - Part 1: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
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      <image:title>Home - Part 1: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
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      <image:title>Home - Part 1: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
      <image:caption>Capcom Co., Ltd. Consumer Games R&amp;D Division 1 Director Kazunori Kadoi</image:caption>
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      <image:title>Home - Part 1: [PS Classic] The Origin of the Survival Horror Hit: Resident Evil: Director's Cut</image:title>
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      <image:title>Home - Resident Evil: Vendetta Film Review (Largely Spoiler-Free)</image:title>
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      <image:title>Home - Resident Evil: Vendetta Film Review (Largely Spoiler-Free)</image:title>
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    <loc>http://cvxfreak.com/home/2017/3/4/no-61-the-genes-of-the-resident-evil-fear-a-conversation-between-the-developers-of-re1-and-re7-part-</loc>
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      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae5d207eaa010521f1130/1488571702566-KI6XNCP3W1NE93MVQIJA/folklore_img61_02.jpg</image:loc>
      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
      <image:caption>Screenshots for the original Resident Evil and Resident Evil 7. The difference between fixed-view camera angles and first-person view also leave very different impressions.</image:caption>
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    <image:image>
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      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae5d207eaa010521f1130/1488571869483-TVVWOIG1NKKLUCLYUFTL/image-asset.jpeg</image:loc>
      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
      <image:caption>Screenshot of Resident Evil showing how firearms are used to fight zombies. Ammunition is limited, and managing this limitation is difficult.</image:caption>
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      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
      <image:caption>“Sweet Home,” a Famicom adventure game released in 1989. Item capacity is limited and doors serve as points.  There are many elements in this popular adventure game that Resident Evil ended up carrying forward.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae5d207eaa010521f1130/1488572082087-6C1F4P9RQ403QVZ3AB6O/image-asset.jpeg</image:loc>
      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
      <image:caption>When going into a room (when loading), the doors appear large on the screen.  This became a visual item of Resident Evil.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae5d207eaa010521f1130/1488572108091-LOLPACMIVDU0NIWZ1OWQ/image-asset.jpeg</image:loc>
      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
      <image:caption>Screenshot for the original Resident Evil. This is a horror game that used a low number of “3D polygons” for the time.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae5d207eaa010521f1130/1488572142319-6TQOB5JGMGHWGN0RTUW7/image-asset.jpeg</image:loc>
      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
      <image:caption>The original Resident Evil steadily became a hit. What are the elements of this game’s creation that were used in RE7?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae5d207eaa010521f1130/1488572224704-ZBRX7PNC3NBBIE4XG2CK/image-asset.jpeg</image:loc>
      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
      <image:caption>Jack many unpredictable movements and behaviors. This allows players to feel a very extraordinary type of fear.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae5d207eaa010521f1130/1488572257401-EVKH6Y16PTAJJH3IYCRQ/image-asset.jpeg</image:loc>
      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
      <image:caption>You might think of the doors when you hear “Resident Evil,” but in this game, it's scary to just open the doors! Just where does this sense of fear come from?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae5d207eaa010521f1130/1488572291890-36SG2GPJRLCJKU7NFEWD/folklore_img61_11.jpg</image:loc>
      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
      <image:caption>From this spot, one can see how ominous this door appears. The idea of “being anchored“ allows players to experience fear simply by opening a door.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae5d207eaa010521f1130/1488572340272-IOSUVR2JBTF5HWM9UXW9/image-asset.jpeg</image:loc>
      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
      <image:caption>Resident Evil, where one is destined to fight in order to overcome the situation.  However, just when you think you’ve “won”…?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae5d207eaa010521f1130/1488572369643-GTX3UYDP7L2DY8B7CRG1/image-asset.jpeg</image:loc>
      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
      <image:caption>Each member of the Baker family were given different types of fear elements.  The players would encounter these different kinds of fear each time an enemy was confronted.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/574ae5d207eaa010521f1130/1488572426419-BSOSUGSDR5N715U8T49O/image-asset.jpeg</image:loc>
      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
      <image:caption>The player character restoring health. However, aren't those some pretty serious injuries…?!</image:caption>
    </image:image>
    <image:image>
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      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
      <image:caption>An image of the “Shadow Puzzles” in which the shadow of a bird is hovering on the wall. They have said that there were more of these elements in the game at first.</image:caption>
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    <image:image>
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      <image:title>Home - No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7 (Part 1)</image:title>
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    <loc>http://cvxfreak.com/home/2017/3/2/biohazard-7-inside-report-file-05-project-management</loc>
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